Συνέδρια, θέσεις εργασίας, νέα
VR@GR 2018
HCI@PCI 2018
VR@GR 2018
Serious Games event 2011
Greeks at CHI 2019

Συνέδρια, θέσεις εργασίας, νέα

27 Απριλίου - 2 Μαίου 2013 
CHI 2013 - Changing Perspectives
April 27 - May 2, 2013 - Paris, France
 
The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction. CHI 2013 is about changing perspectives: we draw from the constantly changing perspectives of the diverse CHI community and beyond, but we also change perspectives, offering new visions of people interacting with technology. 
 
 
PROGRAM
With record numbers of submissions in virtually all categories this year, CHI 2013 had an outstanding program with over 1000 presentations, including 440 papers, notes, TOCHI papers and case studies, 13 panels, 40 workshops, 23 courses, 20 SIGs, 312 Work-in-Progress posters, 57 videos in the video showcase, 46 student competition finalists, 36 alt.chi papers and over 60 Interactiviy exhibits.
 
CHI 2013 Schedule with Video Previews:  http://chischedule.org/2013/
 
11-15 November 2013
ChileCHI 2013

The First Chilean Conference on Human - Computer Interaction (ChileCHI 2013) will be organized in Temuco, Chile, on November 11-15, 2013 (In-cooperation with ACM SIGCHI, co-located with JCC 2013,  http://jcc2013.inf.uct.cl/).
 
Paper submission deadline is July 22, 2013. Call for Papers: http://jcc2013.inf.uct.cl/?page_id=471

14th – 15th December 2013

International conference "Innovative e-learning practices for active citizens" at e-Learning Expo 2013, which will be organised on December 14th, 2013 in Athens, Greece. e-Learning Expo is the only expo, specialised in e-learning, in Greece and offers to the attendants the unique possibility  to meet the potentials and the trends of e-learning. Learn more at www.elearningexpo.gr

Call for Papers HCII 2015:
Interaction and applications of tangible and virtual interfaces

17th International Conference on Human-Computer Interaction jointly with the affiliated Conferences
2 - 7 August 2015 in Los Angeles, CA USA
http://2015.hci.international/

 

Call for Papers INTERACT 2015

IFIP TC13 International Conference on Human-Computer Interaction
14-18 Sept. 2015 in Bamberg, Germany
http://www.INTERACT2015.org

INTERACT is among the world's top conferences in Human-Computer Interaction. This conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP).

2015
MakeSchool Summer Academy 

iPhone application development academy - https://www.makeschool.com/summer-academy

The MakeSchool Summer Academy is designed to expand our students' knowledge of programming so they can successfully ship their own original product to the App Store by the end of our accelerated eight week-long, in-person course. 

Here's a brief, high-level overview of our program: 

  • 3 weeks learningSwift by cloning successful apps and solving programming challenges
  • 5 weeks learning about the product development process by building an original app of your own design
  • Network face-to-face with industry experts at top companies at any one of our three locations (San Francisco, Silicon Valley & NYC)

 ACM is filled with driven, focused individuals that make perfect candidates for our Academy. Feel free to email me with any questions, and share our website with your members.

 
- Ali Shalabi ali[at]makeschool[dot]com

MakeSchool
415-215-9911

Melecon 2016 conference
 

Proposals for workshops or special sessions: August 10, 2015 (deadline)
Paper submission: September 15, 2015 (deadline)

Melecon 2016 conference includes among others a thematic area on Virtual Environments, 3D Simulations and Serious Games.

All accepted papers will be included in the IEEE proceedings of Melecon 2016 that will be published by IEEE Xplore.

 

31 May, 2015 (deadline)
Professional Doctorate in Engineering (PDEng)
in User System Interaction
Technical University of Eindhoven
 

Vacancy number V51.2226
Link http://jobs.tue.nl/nl/vacature/pdeng-user-system-interaction-213607.html 

Do you want to be an expert in User System Interaction Design? Apply for the Post-Master User-System Interaction program at the Technical University of Eindhoven where you can combine studying and working in an industrial environment. This year the Department of Industrial Design offers 18 excellent candidates the chance to follow a two-year Post-Master Designer Program leading towards a “Professional Doctorate in Engineering” (PDEng). We offer full scholarship for highly motivated, ambitious post-graduate students who are prepared to invest two year to learn about state-of-the-art methods and techniques for the design and evaluation of user interfaces of High-tech products, systems and services.

Deadline: 22 November 2013
Special Issue on "GAMES FOR LEARNING" - Interaction Design and Architecture(s) Journal (IxD&A)

The Special Issue on "GAMES FOR LEARNING" to be published at the Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745)


Guest Editors:
• Kostas Karpouzis, Institute of Communication and Computer Systems, National Technical University of Athens, Greece
• Ginevra Castellano, School of Electronic, Electrical and Computer Engineering, University of Birmingham, UK
• Rilla Khaled, Institute of Digital Games, University of Malta
• Evangelia Dimaraki, University of the Aegean, Ellinogermaniki Agogi


Important dates:
----------------------------------------------------------
*** Deadline: 22 November 2013 ***
----------------------------------------------------------
Other important dates:
- Notification to the authors: 20 December, 2013
- Deadline for submission of the final camera ready version of accepted papers: 10 January 2014
- Publication of the special issue: January 2014

===========================================================
Overview
-----------------------------------------------------------

So we know that people of all ages like to play. There are even attempts
to formulate the concept of play theoretically and to identify why it’s
so important to our lives. We can even recall that play is one of the
first things we do after we are born, constituting our first man-machine
interface (with toys) and one of the first social activities we engage in.
Even though playful learning is a recurrent vision in pedagogical
thought, the educational system in most countries treats play as
something antagonistic to learning: young students are allowed to play
only during pre-defined sessions between classes and learning usually
relies on formal teaching methods. This distinction was carried over,
until recently, to the respective research fields in digital
technologies: CS people working on games concentrated on the AI-side
(how to make successful computer agents and non-player characters that
play games in an unsupervised manner), while research on
technology-enhanced learning looked for theoretical foundations in the
most traditional learning research, missing out almost completely on
concepts of engagement, playful learning and related concepts which
recently emerged, such as ‘gamification’. As a result, most of the games
produced for explicitly educational purposes from the collaboration of
CS and TEL researchers, may have been effective with respect to their
learning objectives, but they were not in the end adopted by their
prospective users. In addition, game-based learning research has yet to
tap into the potential of using games to cultivate creativity. While
traditional media such as arts and crafts are essential to the
enhancement of certain creative skills, games can be used to explore
approaches to enhancing creativity that draw upon the broader digitally
mediated culture: playing games requires creative skills that many
students are now familiar with in terms of learning and then optimising
the mechanics of a game.

This special issue of the IxD&A journal intends to expand the results of
the Games for learning workshops at the Intelligent Tutoring Systems
2012 ( http://www.image.ece.ntua.gr/events/its-emotion-in-games/)
and Foundations of Digital Games 2013
( http://sirenproject.eu/content/fdg-2013-workshop-games-for-learning)
conferences, by bringing together researchers from the fields of games
research, game AI, intelligent systems, affective computing, design,
human-computer interaction and user experience with people from the
fields of education, technology-enhanced learning, cognitive sciences,
psychology and ergonomics in order to foster the exchange of ideas and
experiences from designing, developing and evaluating learning games in
terms of usability and learning effect.

The special issue welcomes original research papers from topics
including, but not restricted to:

- Game design
-- User and group modelling for game-based learning
-- From educational methodologies to game mechanics
-- Mapping graphics and design to learning objectives
-- Designing for tangible, mobile and location-based games for learning
-- Gamification, reward systems, transfer to real life

- Game AI for learning
-- User experience and affect-based adaptation
-- Group-based adaptation
-- Selecting proper content for players and player types
-- Adapting to learning performance and objectives
-- Non-player characters as tutors

- Technology-enhanced learning
-- Learning and motivational theories for game-based learning
-- Game-based ‘fun’, ‘flow’ and ‘engagement’ in learning
-- Defining and promoting creativity and ‘out-of-the-box’ thinking
-- UX evaluation of game-based learning
-- Outcome evaluation of game-based learning
-- Instruction via narrative/storytelling
-- Collaboration, conflict and social behaviour in games

- Higher-level concepts
-- playful learning and creative learning
-- maximising user engagement
-- social context awareness and adaptation
-- alternate reality, augmented reality and news games
-- psychology and ethics of gaming
-- game-based learning in the school curriculum

KEYWORDS:
serious games, educational game design, learning objectives, playful learning,
evaluation, user-centred design, emotion in games

==========================================================
Submission procedure
----------------------------------------------------------
The manuscripts should be submitted either in .doc or in .rtf format.

All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit a 8-14 pages paper
(including authors' information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->  http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php

==========================================================
Authors' guidelines
----------------------------------------------------------
Link to the paper submission page:
 http://www.mifav.uniroma2.it/idea2010/login.php (when submitting the
paper please choose as first Domain Subject: "IxD&A special issue: 'Games for learning')

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of IxD&A Journal
where information on the copyright policy and responsibility of authors are also published.

For scientific advices and for any query please contact the guest-editors:

• kkarpou[at]cs.ntua.gr
• g.castellano[at]bham.ac.uk
• rilla.khaled[at]um.edu.mt
• dimaraki[at]ea.gr

marking the subject as: "IxD&A, special issue on: 'Games for learning'"

26-30 March 2015
Tiree Tech Wave
Isle of Tiree, Scotland
 

Website: http://tireetechwave.org/ 

26-30 March 2015, Isle of Tiree, Scotland
A hands-on making and meeting event exploring the edges of technology on the wild edge of Scotland http://tireetechwave.org/

The Atlantic fringe was the haven of scholarship through the Dark Ages and is the haunt of wind-surfers today. The Tech Wave tries to capture a little of the spirit of each (see vision); from mashups to breadboards, Arduino to RDF, we will consider the social and philosophical challenges of technology by engaging directly with it. Come to take time to explore ideas that keep being put on the backburner, to be stimulated by others, or simply to be intellectually refreshed. New faces and old are all welcome. As always there is no fixed agenda, the issues and activities depend on you! However, to spark ideas there are boxes full of maker-kit (including a few new toys from a Kickstarter and 3D scanner), and lots of data to hack and mash from the island and Alan's walk.

Registration £130 or Early bird £100 (until 27th February)

See website for full details of TTW9 and reports of past events: http://tireetechwave.org/